Using my third anatomy study as a base, I decided to try and attempt my favourite cryptid, a zombie. It was great fun trying to make the character I had previously made slowly decay into a shambling horror, and led me to find some great new artists to follow whilst I was browsing for reference and guidance, and even coming across the artwork for a VR game I play often, which helped me along the way.
Once again another quick sculpt, especially since I had a base mesh already for use, turning my anatomy study into the undead took me roughly three and a half hours, during which I looked into the decaying of skin around eyes and mouth, and also the loss of noses.This was a really fun little project to do, and I hope to eventually do more creepy looking sculpts once my skills are more refined. This is also actually the first sculpt I have done with an open mouth and teeth, and I'm decently happy with the outcome, following the structure of the mouth from the base mesh, the teeth could be placed a little better, as the gaps between them are quite large, which isn't too much of an issue with a zombie, but if this were another anatomy study, I would most likely need to study the structure, placement, and types of teeth and where they all go.
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