Tuesday, December 22, 2020

The Pirate Part 3 + More

 Since my last post, I've been working on and off on two things that will eventually come together as one experiment for realism and stylised texturing. I have finalized the stylised pirate head, which I intend to texture with realism and render with realistic lighting, and have also finished a realistic looking head which I intend to hand paint and use cartoon shaders to give a unique approach.

The pirate is finished with hair and eyebrows added in Maya, I will be texturing this guy in Substance Painter, as I feel as though I can get a nice looking realistic render from the software, over texturing it by hand. The hair will probably be the most difficult to get right, as I have purposely modeled it in a stylistic way in order to carry out the experiment I wish to do. 
I believe that a realistic render of this head will yield some strange looking results, yet also work quite well, as stylised realism is becoming very popular in modern gaming and animation.










Here is the high poly version of the head I'm going to render in a stylistic manner, a low poly version has been made and is ready to be baked onto. To create this head I used reference from my character from Red Dead Redemption 2 Online, and had front and side angles to capture the proportions correctly. The head needs to be baked as the final high poly model is roughly 25 million tris, while the low poly model sits around 17k.

I feel as though this will be a very interesting experiment, allowing me to truly see how much of a difference hand painting a realism can be with a character, rather than on a simple small object.


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