Since my last post, I've been working on and off on two things that will eventually come together as one experiment for realism and stylised texturing. I have finalized the stylised pirate head, which I intend to texture with realism and render with realistic lighting, and have also finished a realistic looking head which I intend to hand paint and use cartoon shaders to give a unique approach.
The pirate is finished with hair and eyebrows added in Maya, I will be texturing this guy in Substance Painter, as I feel as though I can get a nice looking realistic render from the software, over texturing it by hand. The hair will probably be the most difficult to get right, as I have purposely modeled it in a stylistic way in order to carry out the experiment I wish to do.I believe that a realistic render of this head will yield some strange looking results, yet also work quite well, as stylised realism is becoming very popular in modern gaming and animation.
I feel as though this will be a very interesting experiment, allowing me to truly see how much of a difference hand painting a realism can be with a character, rather than on a simple small object.
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