Tuesday, December 1, 2020

The Pirate Part 1

 This week I have really pushed myself further into Zbrush, and attempted to sculpt my pirate from Sea Of Thieves. Each pirate is randomly generated from a few set faces with varying factors in what is known as the infinite pirate generator. Each character is very stylised and fits perfectly into the world no matter what your pirate looks like. 


I spent a long time trying to get the proportions of the character right, with the extreme angle of the cheek bones being the most difficult area to get looking good. I chose to keep the mouth closed for my sculpt also, as I felt it would be easier for one of my first times sculpting a character.










There are still areas I could improve on for accuracy on the sculpt, as I've only spent one 7 hour session on him without coming back to it. I noticed when doing the skulls that coming back after being away from a sculpt helps you notice things you missed initially, such as the nose on the profile shot being out further on the character in game, and the jawline being straighter and higher up slightly. All of this will be sorted in the next session I do, and I can't wait to finish him to see how he looks. Usually my pirate in game wears face paint, tattoos and has a mohawk, however I took all of this off so that I can see how he looks plain and simple, and so I could get an accurate depiction of his head to model. Once the head is finished, I shall sculpt the hair as well.









Character in game

  

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