Monday, November 2, 2020

The Gunpowder Barrel Part 2

 Now that I have taken the time to hand paint the gunpowder barrel, I've come to the conclusion that I really enjoy hand painting stylisted textures. So far the only texture I have made is a stylised one, with a realistic texture either in Substance or with photographic texturing on the way. 

So far there is only an albedo on the keg and nothing else, but I will be placing a roughness, normal, metal and potentially an AO map on it when the realistic texture is finished. This is so I can have them rendered with proper lighting in UE4 to give them both the best look they can achiveve and also give the textures the same advantage. The realistic textures will be created using images I will take myself using my own camera equipment and be placed into photoshop. I feel as though so far the stylistic textures fit the barrel well and at this stage I think the photographical textures will look out of place on the stylised shape of the barrel, especially on the paper as that is the most misshapen.
The main reason I have settled on Sea Of Thieves assets to try this experiment on is because the game holds a very unique single brush stroke type style which I feel is a very good example of the stylised versus realism that I wish to obtain.


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