After going out into the world to collect the textures for the realistic version, I spent a good hour colour correcting and tinting to match a similar colour scheme to the hand painted version. It took a while, but looks to be worth it as the final result came out quite decent in my opinion.
I tried to maintain the colour scheme as best as I could throughout the test, which I feel I have managed to do. The painted wood is a little on the cleaner side on the realistic barrel, yet I feel as though that is more true to how it would look if the barrel were to be brought to life. I feel like I must push this test furthur with a more stylised asset, as the barrel looks natural with realistic and stylised textures either way. The paper on the front however still holds a bit too much stylisation though, and looks odd with the realistic textures, which I feel is down to the large cartoonish tears in the top and bottom. The bolts going through the paper is something I expected not to translate well to realism, yet seems to fit quite nicely on the model.
Even though both models only have an albedo, the realistic model has some sheen to it due to the lighting conditions I took the photos, giving another spec of realism. I have tried to angle any lighting from the sun in the same sort of direction on the texture to create a realistic looking sheen without using a metal map.
I think this model was only marginally successful in pushing the boundries, as both textures seem to sit comfortably and not look out of place. For the next experiment, I am going to try something a lot more stylised with a visibly stronger silhouette. For this, I will be looking into stylised realism in games and other industries to develop a furthur understanding of the medium.
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