The top of the sculpt here worked well however, as the structure of the skull felt natural, which encouraged me to continue just to see what I could make from what I had. This led to a lot of time adjusting certain elements of the character's face in order to reach something I was happy with.
Hi! I'm an aspiring character artist doing my Master's degree at UCLAn, hoping to bring some new, interesting stylised characters to life!
Monday, March 29, 2021
Second Anatomy Study
I forgot to get screenshots of the early stage process of this sculpt so here it is dropped down to sub division level 1. This time I wanted to go for a larger more stronger looking character than my previous one, and also wanted to attempt open eyes properly. I spent a lot longer on this sculpt that I did on the first one, as I wanted to push myself to achieve something I can be proud of. For this reason, I spent a good few hours on the lower subdivision levels before even considering dividing at all to make sure that the features of the face are valid and accurate to human proportions.
The top of the sculpt here worked well however, as the structure of the skull felt natural, which encouraged me to continue just to see what I could make from what I had. This led to a lot of time adjusting certain elements of the character's face in order to reach something I was happy with.
Here is the finished study with brows and better lighting included. and the brows in place. I also moved the eyes forward slightly and altered the nose and mouth as I felt both were a little too large.
Playing around with the idea of a large defining scar and the sort of affect that could carry on facial hair.
The top of the sculpt here worked well however, as the structure of the skull felt natural, which encouraged me to continue just to see what I could make from what I had. This led to a lot of time adjusting certain elements of the character's face in order to reach something I was happy with.
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