Friday, November 20, 2020

The Skull Part 1

 This model has been a bit different that my previous ones, as I decided it would be easier and a bit more fun to try and sculpt it in Zbrush. I haven't touched Zbrush in a while so jumping back into it was a bit daunting, but it eventually came back to me and I have been able to produce a nice looking bounty skull that fits the style of the game nicely. 


I am very pleased with the outcome from this sculpt as it looks very similar to the ones in the game. I will spend the next few days retopologising, baking and UVing the model in Maya in order to hand paint it. I am going to be doing a few variations of the hand painted skull. During the sculpt, I opted to leave the teeth out and make them in Maya, as they are very simple shapes that won't take much time to make and place. Overall I'm very excited to get working on the texturing for this model, and I'm certain that this will push the boundries for a realistic texture on a stylised model.

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