For the third test of realism versus stylised, I've jumped back to where I got the best looking results; Sea Of Thieves. This time however, I'm tackling something a lot less volitile, and a lot less explosive. This time I've modeled the dagger the pirates use when voting for a voyage. The simple dagger is quite small but is used a lot, every pirate on the seas has one in the game, but can only use them for voting (or an emote if you want one). I chose the dagger because although it's small, it has a decent amount of textures; metal, wood, leather, and stone. The handle of the blade is made of wood, yet is wrapped up in leather, which I have yet to properly attempt with hand painting.
Hi! I'm an aspiring character artist doing my Master's degree at UCLAn, hoping to bring some new, interesting stylised characters to life!
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The Return
I'm Back! I'm certain that all of you have missed my updates with progress and such, all zero of you must be gripping your arm chai...
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For my first experiment of pushing the boundries of stylisation through silhouettes, I went for a simple barrel. Barrels have been a big pa...
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After retopologising the head, I found that the rest of character was really easy to understand the flow of the polys that I needed. Also ...
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